CHRYSAETOS LORE
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Last updated
expand each section for lore info!
Last updated
Stigma: prejudice persists within Chrysaetos, and some courts and races face internal biases and stereotypes.
Weaknesses: Due to cultural practices of wing-cutting, feather plucking, and footbinding, these folk have a horrible sense of self-worth as Fae, instead choosing to identify as another kind of Sapiens.
Culture: The Corvus are isolationist, militant, and racially supremacist- using crow companions as spies/pets and admire Sapiens through name mimicry. Their propaganda is off the charts.
Names: based on Roman, Antebellum, English, and Russian.
Stigma: They are seen as stoic, blunt, and cynical with Gypaetian-inspired superiority.
Weaknesses: Their grey skin tones led to marginalization by the Corvus.
Culture: The Corax are empathetic, unity-focused "Emissaries" that value communication to the nearby courts of Jade and Ivory, while undermining Obsidian court efforts. They value history keeping as a way to keep integrity.
Names: based on Roman, Antebellum, English, Russian, and Greek.
Stigma: They are seen as stoic, empathetic, and deeply thoughtful.
Weaknesses: Can be seen as "superior" due to self-preserving nature.
Culture: self preserving, peaceful, conflict-avoidant. They welcome immigrants from each of the nearby courts (Pewter, Ivory, and Obsidian).
Names: Derive from Latin flora names (think mainly tree names).
Stigma: viewed as welcoming, "hippie" and self-superior.
Weaknesses: viewed as unadvanced by the Obsidian Court (and their influence)
Culture: communal, family-based groups.
Names: short and shoutable, with surnames blending parents' names.
Stigma: mainly in the Ivory Court (see Ivory Court for more information on why), resilient and creatively adaptive.
Culture: caste-based, matriarch-like hives with communal care, contribution over lineage.
Names: based on mimicry of buzzing/humming noises.
Stigma: they are rare in Chrysaetos due to their shortened lifespans, but known as builders and team players.
Weaknesses: intimidating, associated with paranoia.
Culture: secretive, solo operation, secret codes/societies.
Names: Titles (think The Fool from ROTE!).
Stigma: common in Gypaetus (due to ability to appear Sapien), rare in Chrysaetos because they are feared, distrusted, and seen as eerie.
Weaknesses: stereotyped as greedy for resources.
Culture: self-preserving and debate prone.
Names: weird, uncommon, hard to understand words (science-y shit)
Stigma: known as geniuses, seen as intellectually superior.
Culture: Family-based clans.
Names: Their names reflect the clan's name. For example, the Stone clan might have names like Pebble, Rock, Boulder, Granite, etc. and might be written as: BLANK of the BLANK Clan.
Stigma: seen as intimidating, empathetic, joyful, and altruistic.
Weaknesses: They often have to stop and anchor somewhere outside for nutrients/sunlight/water.
Culture: Communal by plant-type.
Names: Latin plant-based names.
Stigma: Warm, symbolic(personality often resembles their plant), sometimes lazy.
Weaknesses: prone to anger, undervalued economically
Culture: extremely social, artistically inclined
Names: tied to arts/creativity.
Stigma: bold, gentle, and curious.
Culture: group by aquatic type.
Names: tied to oceans/sea life or other aquatic themed names.
Stigma: fluid, adaptive, communal.
Culture: warmth-based gatherings, parental care is shared.
Names: guttural, hissing, and serpentine.
Stigma: noble, wise, persuasive, and righteous.
Names: nonhuman or strange names.
Stigma: EXTREMELY RARE, viewed as mysterious, ancient, isolated.
Resources= pewter and stone- reliant on Jade Court for food.
Buildings= shiny cave and mountain dwellings, carved into the stone.
Buildings= brutalist obsidian fortresses.
Buildings: tree homes, either tree-houses or built into the trees themselves.
Buildings= mid-brick hive towers, buried multi level cities with ventilation and cooling.
Buildings= stone structures, forest-integrated workshops, mechanical displays.
Buildings= forges, stone/metal cliff settlements that are quake resistant.
Buildings= terraced farms, solar-reflective, greenhouses, granaries, and mural.
Buildings= fortified barns, market plazas, and communal halls.
Buildings= marble palaces, observatories, and temples.